Elf

The Elves of Eberron are known to be a strange and diverse people. Humans will often find Elves to be as strange as they find Orcs and Goblins. The Elves who live among Humans are viewed as approachable as they have integrated with their neighbors now having similar ideologies as Humans. Those that have been more insular, such as the Drow may have customs so strange that they are unrecognizable to many of the other humanoid races.

The Elves of Eberron descended from the Eladrin of the feyspire city Shae Tirias Tolai. During the Age of Giants the city was sacked by the Giants of Xen’drik and its inhabitants were enslaved. After many years of slavery the Eladrin escaped their captors and fled Xen’drik. The years spent outside the Feywild caused for the Eladrin captives to adapt to the Eberron plane fundamentally changing them into the Elves. When these creatures were transported by the Dragons to Argonnessen is unknown, but the race is well established and integrated into both human and draconic societies.

The association with Dragons and Elves is unmistakable. Dragons like elves, whether to look upon, mate with, or even as a tasty snack. With a few notable exceptions (The Black Dragons, for instance), where you find Dragons, you will also find Elves.

Physical Description: Generally taller than humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. The coloration of elves as a whole varies wildly, and is much more diverse than that of human populations. However, as their coloration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.

While elven clothing often plays off the beauty of the natural world, those elves who live in cities tend to bedeck themselves in the latest fashions. Where city-dwelling elves encounter other urbanites, the elves are often fashion trendsetters.

Society: Many elves feel a bond with nature and strive to live in harmony with the natural world. Although, like most, elves prefer bountiful lands where resources are plentiful, when driven to live in harsher climates, they work hard to protect and shepherd the region’s bounty, and learn how to maximize the benefit they receive from what little can be harvested. When they can carve out a sustainable, reliable life in deserts and wastelands, they take pride as a society in the accomplishment. While this can make them excellent guides to outsiders they befriend who must travel through such lands, their disdain of those who have not learned to live off the scant land as they have makes such friends rare.

Elves have an innate gift for craftsmanship and artistry, especially when working in wood, bone, ivory, or leather. Most, however, find manipulating earth and stone to be distasteful, and prefer to avoid forging, stonework, and pottery. When such work must be done within a community, a few elves may find themselves drawn to it, but regardless of their craftsmanship, such “dirt-wrights” are generally seen by other elves as being a bit off. In the most insular of elven societies, they may even be treated as lower class.

Elves also have an appreciation for the written word, magic, and painstaking research. Their naturally keen minds and senses, combined with their inborn patience, make them particularly suited to wizardry. Arcane research and accomplishment are seen as both practical goals, in line with being a soldier or architect, and artistic endeavors as great as poetry or sculpture.

The majority of the elves on Argonnessen are found living in the Free Cities of Io’lokar and New Sharn where they further the study of great magics, working the vast plantations needed to feed the masses of the cities, or are kept as slaves by the Flights of The Thousand. Most flights that keep Elven Slaves treat their property with an utmost respect and these pampered creatures have not been required to do more than look beautiful and practice their arts throughout their long lives. Still, there are small flights of the Chromatic Dragons which keep elves as fodder for their insatiable hunger for elven flesh. There is rumored to be a more wild Elven city hidden somewhere in the deep reaches of The Tapestry.

Alignment and Religion: Elves are emotional and capricious, yet value kindness and beauty. Most elves are chaotic good, wishing all creatures to be safe and happy, but unwilling to sacrifice personal freedom or choice to accomplish such goals. They prefer deities who share their love of the mystic qualities of the world.

Elves that live within the Free Cities often worship the Sovereign Host alongside their human compatriots. Those that are kept by the Good Dragon Flights are often taught to worship Bahamut or another of the Draconic Gods. It is rumored that the wild elves worship their ancestors in an Elven tradition as old as time itself.

Notable Zones: The Thousand, The Tapestry
Notable Cities: Io’lokar, New Sharn
Notable Subset: Drow

Standard Racial Traits

Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Elves are Humanoids with the elf subtype.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Magical Racial Traits

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Offense Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Senses Racial Traits

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elf

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