Like their larger hobgoblin cousins, the Goblins of Eberron are said to have originated on the continent of Khovaire, but also like their cousins, a proud few have called Argonnessen their home for nearly as long as the True Dragons. The goblins of Argonnessen have a fierce pride that belies their small stature for they are very aware that the goblinoids of the continent live in places so dangerous that the other lesser races do not dare. Many live and work to serve either the Dragons or their Hobgoblin cousins though there are some small pockets of Goblin only villages.

Physical Description: Goblins are short, ugly humanoids that stand just over 3 feet tall. Their scrawny bodies are topped with over-sized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Goblins’ skin tone varies based on the surrounding environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.

Alignment and Religion: Goblins are greedy, capricious, and destructive by nature, and thus most are neutral or chaotic evil. Goblins living within the city states of the Hobgoblins in The Light may have adopted the Lawful alignment of their betters as well as a propensity to worship the Dark Six of the Sovereign Host. The occasional goblin worships The Dragon Below, but to do so draws unwanted attention and makes very large enemies, so they do so at their own peril.

Adventurers: goblin adventurers are usually curious and inclined to explore the world, though they are often killed off by their own foolish misdeeds or hunted down for their random acts of destruction. Their pernicious nature makes interacting with civilized races almost impossible, so goblins tend to adventure on the fringes of civilization or in the wilds. Adventurous individuals who survive long enough often ride goblin dogs or other exotic mounts, and focus on archery to avoid close confrontation with larger enemies. goblin spellcasters prefer fire magic and bombs over almost all other methods of spreading mayhem.

Standard Racial Traits

Ability Score Racial Traits: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
Type: Goblins are humanoids with the goblinoid subtype.
Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, and Orc. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.

Movement Racial Traits

Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)

Senses Racial Traits

Darkvision: Goblins see perfectly in the dark up to 60 feet.


Argonnessen: A Draconic Exaltation jenniless jenniless