Half Orc

Little is known about the mysterious and often reclusive Half-Orc other than that they are the union of Orc and Human couplings. In Argonnessen, Half-Orcs are even more infrequent than in most settings due to the Orc and Humans living in very different and divided sections of the continent. The one except is the lawless area known as The Vast where any creature struggling for survival might come into contact and ally with any other such being. Even in the Vast Half-Orcs are uncommon and often shunned by both the Orcs and the Humans that they must interact with. This leads to a very solitary and tortured life.

Physical Description: Half-orcs average around 6 feet tall, with powerful builds and greenish or grayish skin. Their canine teeth often grow long enough to protrude from their mouths, and these “tusks,” combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful. Despite these obvious orc traits, half-orcs are as varied as their human parents.

Society: The Half-Orcs of The Vast live in a precarious situation. Notably weaker than their Orcan brethren, they are shunned by the Orc hordes and any Half-Orc children born to the hordes are left to the elements to die. The human barbarians are likewise suspicious of the Half-Orc and see them as a threat until they can prove their worth. Once the Half-Orc reaches adulthood (at a slightly younger age than the average human), the can pull their weight among the human barbarians – literally as well as figuratively. Many human clan finds it advantageous to raise a half-orc with the knowledge of the strength that it will grow into as an adult; but Half-Orcs are almost always treated as slow brained second rate citizens. Many Half-Orcs playing into this stereotype, intentionally downplaying their own intelligence for the sheer comfort of humanity that their human parentage demands of them.

Alignment and Religion: Forced to live among the Orc Hordes or on the outskirts of human tribes, a Half-Orcs life seems long and bitter. Evil comes easily to them – not because it is innate in their nature – but because few people take the time to teach them anything resembling kindness. Life in The Vast is Chaotic in the best of times, so Chaotic Evil, Neutral Evil, and Chaotic Neutral are the most common alignment. Life is often too chaotic for organized religion, but a Half-Orc who is ruled by a Dragon Dominion Lord may be forced to worship the Dragon itself or whichever Draconic God it has a preference for.

Notable Zones: The Vast
Notable Cities: none

Standard Racial Traits

Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Offense Racial Traits

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Senses Racial Traits

Darkvision: Half-orcs can see in the dark up to 60 feet.

Half Orc

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