Human

The dominant race of Eberron, humans are originally from the continent of Sarlona but migrated westward nearly 4,000 years ago arriving in the region now known as The Lhazaar Principalities. Over the next century humans spread across the face of Khorvaire establishing settlements that would later evolve into what are now known as the Five Nations. They caught the attention of the True Dragons when they began to display four of the thirteen Dragonmarks. If humans were brought to Argonnessen by the Dragons who hoped the study how the Dragonmarks affected The Draconic Prophecy, the dragons were soon dissuaded of this fact as humans on Argonnessen are not nearly as likely to display these marks as their cousins on Khovaire. In fact, some rare humans display the Aberrant Dragon Mark, but none others have been seen in recorded history.

Humans seem to be exceptionally adept and skilled at learning all manner of trades from blacksmith to anthropologist to fate-tempting adventurers humans demonstrate a proficiency in anything they set themselves to. While they don’t meet the high standards of dwarven or elven craftsmanship, or the fortitude of the half-orcs or even the multifarious talents of the gnomes they more than make up for their lack of individual strength with a versatility that is second to none.

Physical Description: The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Society: Humans, by nature, are as varied as the True Dragons. They hold an ingenuity that is second to none and can adapt to almost any living situation. Most of the humans of Argonnessen live as slaves to Dominion Lords in The Vast or to a particular flight of Dragons in The Thousand though there are a few notable free human strongholds. The Seren barbarians who guard the North Western coasts of the continent count themselves as mostly free persons and the cities of New Sharn and Io’lokar both hold a large population of free humans. Many of these free humans have no memory of every being slave to a Draconic Flight and take great umbrage to any indication that all humanoids on Argonnessen were at one point the property of the True Dragons. As such, human kind is responsible for the few organizations that fight the influence of Dragonkind upon the lesser races, but they also number among the group that reveres Dragonkind most strongly.

Alignment and Religion: Humanity is perhaps the most diverse of all the common races, with a capacity for both great evil and boundless good. Some humans assemble into vast barbaric hordes, while others build sprawling cities that cover miles. Taken as a whole, most humans are neutral, yet they generally tend to congregate in nations and civilizations with specific alignments. Humans also have the widest range of gods and religions, lacking other races’ ties to tradition and eager to turn to anyone offering them glory or protection.

Most free humans on Argonnessen worship the Sovereign Host, either in part or in it’s entirety. Those that are slaves to a particular Dragon or Flight might take the Gods of their overlords or might choose to worship directly the opposite of what they are told. The Seren often worship a particular Dragon of their history as a living god or embodiment of the hosts. Some even choose to worship The Dragon Below, though it is a dangerous proposition anywhere on the continent and any who do so, must in secret so not as to attract the ire of the Dragons.

Notable Zones: The Vast, The Thousand, The Tapestry
Notable Cities: Io’lokar, New Sharn
Notable Civilizations: Seren

Standard Racial Traits

Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Human

Argonnessen: A Draconic Exaltation jenniless jenniless