Vishkanya

Vishkanya are a race of exotic humanoids with poisonous blood. Native to the continent of Argonnessen, they are believed to be the direct result of inbreeding between the True Dragons and the early proto-humans who have lived on the continent for centuries.

Physical Description: Whatever their true genetic background, they resemble beautiful serpentine humans – their supple skin is covered with tiny scales that are often green in color and they often sport stilted eyes like that of a lizard or snake. Because most of the humanoids on Argonnessen possess some trace of Draconic heritage in their veins, their look is not as unusual as it might sound. Some Vishkanya can pass as human or humanoid with little more than a good makeup job and low lighting.

Society: If the Vishkanya have an organized society, they practice it outside of sight of the other lesser races of Argonnessen. They mostly appear to be a quiet, understated people, when they are noticed at all. Vishkanya appear to like to be seen as human in all manner and many adapt disguises to hide their lizard like features.

It is known that the Hobgoblins and Goblins of The Light seem to have a special affection for the Vishkanya and seem to treat them almost as if they are of Goblinoid blood. It is not uncommon to find members of the Vishkanya stationed within their Militaristic City States fighting to keep the Cults of the Dragon Below at bay.

Alignment and Religion: Vishkanya can be of any alignment and practice any religion that is normal for the society in which they live. Some might also choose to worship the Draconic Gods if they are stationed with the Goblinoids in The Light.

Notable Regions: The Light, The Acid Green or any urban center

Standard Racial Traits

Ability Score Racial Traits: Vishkanyas are graceful and elegant, but they are often irrational. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
Type: Vishkanyas are humanoids with the vishkanya subtype.
Size: Vishkanyas are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Vishkanyas have a base speed of 30 feet.
Languages: Vishkanyas begin play speaking Common and Draconic. Vishkanyas with high Intelligence scores can choose from the following: Aklo, High Draconic, Elven, Goblin, Sylvan, and Undercommon. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.

Feat and Skill Racial Traits

Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.

Senses Racial Traits

Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.

Offense Racial Traits

Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action. Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.

Vishkanya

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